← All work
Social video & content app

Mojo

I helped the Mojo team design a desktop version of their app, so mobile users could manage their content across devices.

Mojo desktop app interface
Role
Design System, Research, User flow
Timeline
2024 · 1 month
Industry
Social video
Tools
Figma
01 — Overview

A mobile-first product, growing up.

Mojo built its name on fast, template-driven video creation on the phone. As creators leaned on it for more of their content, the phone-only workflow started to strain: managing a growing library, fine-tuning designs and posting across platforms is work that wants a bigger canvas.

I was brought in to shape a desktop experience that let existing mobile users pick up their content on a larger screen without relearning the product.

02 — Problem

Continuity across devices, not a second product.

The risk with a desktop version is building a parallel app that feels foreign. The core challenge was translating a touch-first, single-column interface into a desktop layout that used the extra space for real leverage (library management, multi-panel editing) while keeping the mental model identical.

03 — Approach

Map the flows, extend the system.

I started from the existing user flows and the mobile design language, then extended the design system to desktop: new layout grids, navigation patterns and denser content views that still spoke the same visual language. Research fed the priority calls on what belonged on desktop first.

04 — Outcome

A desktop Mojo that feels like Mojo.

The result is a desktop experience that mobile users step into without friction, with the room to manage content across devices.

[ADD METRIC — e.g. adoption of desktop, retention or task-completion change]

Visit Mojo →